High school teams receive 2020-21 Lemelson-MIT InvenTeam Grant for invention projects
Thirteen teams receive up to $10K for invention projects that address local and worldwide problems.
Thirteen teams receive up to $10K for invention projects that address local and worldwide problems.
Website created in response to Covid-19 yields unexpected insights into what’s possible for reaching learners at a distance.
The Covid-19 Recovery and Resilience Initiative aims to catalyze evidence-based policy solutions to the challenges posed by the pandemic.
Summarizing results from 96 randomized evaluations, new J-PAL North America publication highlights the sizable impact tutoring programs can have on student learning.
Students from across the nation collaborate online during a four-week, hands-on STEM experience.
Challenges of the Covid-19 pandemic have laid bare the need to reinvent education. Sanjay Sarma’s new book points a way.
“Qubit by Qubit” introduces high school students to quantum computing through a week-long summer camp and a year-long course.
MIT App Inventor Challenge allows children to create apps that tackle the coronavirus pandemic.
Expert in personal social robots will work with lab faculty and researchers to develop strategic research initiatives, and to explore new funding mechanisms.
Online learning program combines lab simulations and mentoring experiences focused on biotechnology and neurological diseases.
Popular diversity and enrichment outreach program marks 10th anniversary with award as it adapts to Covid-19.
Beloved educator and former technical supervisor at the Plasma Science and Fusion Center brought hands-on science experiences to students of all ages.
After a quick change of plans owing to Covid-19, global education lab discovers the benefits of shifting to a virtual format.
First-ever collaboration between a university press and a children’s publisher will offer young readers fascinating insights into STEAM topics.
CovEducation matches college students with younger learners to facilitate online learning.